![]() Their measure of success has changed drastically once again. But as always, “show business” isn’t always all it’s cracked up to be. It was interesting to see and hear them speak that way, given that what they have built is what so many young bands want. You get to play awesome shows and see great places, but you don’t feel it.” Half a year back we were very rarely in the moment at all. And then after a year of that you come back to the original thing: love the music, flippin’ focus on that. “It kind of goes in circles, ’cause you start with that, and then you become obsessed with doing the best you can possibly do. You just want to record something that you love,” he continues. Being nominated for a SAMA isn’t necessarily a prime goal when you start out. “It all comes down to what your goals are, and what they were. “In retrospect, you reflect and it’s great, but when you’re in it you never really get to enjoy anything,” Jansen Van Rensburg says about their journey so far. So why re-release the album that has already done so well? After an hour of many tangents and deep moments, I got to the bottom of this. Throw in three SAMA nominations, an MK award win for Best Newcomer and a #1 album on iTunes on the day of its release, and you have what most would call a successful career. After they released ‘Smiling’ back in 2013 they shot to commercial stardom with pretty much every single they released, topping the charts across radio stations in the country. MonArk has a really unique story when it comes to success. Like that giddy giggling state you reach after too many hours without sleeping, Eugene Coetzer (vocals, percussion) Ewald Jansen van Rensburg (guitar, synth) and Deon de Klerk (bass) were past the point of taking things seriously, and it makes for an incredibly open and honest conversation. In Cape Town for a quick 3 day media run promoting the deluxe version of their debut album “Negatives”, the constant promo has taken its toll. With Coke cans and half-full glasses of water littering the table, it was immediately clear that they had been there for a while. ONLY FOR 2.6.1: replace the shader in the package with the correct version in the source/Shaders/2.6.1 folderġ) Link the AnaglyphizerJ.Js (Javascript) or AnaglyphizerC.Cs (C#) to the camera.I arrive at the very swanky 15 On Orange hotel to find three quarters of radio stars MonArk relaxing in the restaurant area. ItÕs already packed in the ÒWith_DemoÓ package and available as a project in the Assets/Demo folder added a fancy Demo (ONLY 3.x) that we promise will make you jump from your chair. changed the folder structure to be more ÒUnity-friendlyÓ added a ÒUse Projection MatrixÓ flag to optimize the focal distance based on the cameraÕs Field of View itÕs now possible to create an infinite number of materials adjustable with parameters (see below) included configurations for Magenta/Green and Red/Blue modes thereÕs no need anymore to link the various shaders If you are even remotely like us, you'll spend hours firing at stuff in the bootcamp demo like idiots. Then, we cooked all our modifications, and we finally released it under GPL for everyone to enjoy. Monark also posted a modified shader from the original one, which we included by default. We added the modification posted by Monark implementing the projection matrix method, to simplify vision for the eyes. We took the script posted by aNTeNNa trEE of the Unity Demo Team. '-'Įverything started from this forum post: | - Web development finalized to dynamic ecommerce solution with 3D support | | - Marketing and Social Media Marketing consulting | ![]() | - Web3D and Unit圓D development finalized to advergames | | We offer innovative marketing and advertising solutions: | | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or | | This program is distributed in the hope that it will be useful - WITHOUT | | License: Distributed under the GNU GENERAL PUBLIC LICENSE (GPL) | | Based on the original concept by: aNTeNNa trEE (Unity Demo Team) | | Copyright (c) 2010, Esimple Studios All Rights Reserved. | Developers: Francesco Tozzi, Francesco Marcantoni | | Admin: Francesco Gallorini (project administrator) | | with both Unity 2.6.1 and Unity 3.0 (separate shaders) | | Compatibility: requires Unit圓D Pro (using rendertexture), compatible | | Software: Esimple Studios Unit圓D Anaglyph-izer Pack | ![]()
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